For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. Overview Files Comments 23 Reviews 1 License Agreement Creative Commons Recommended version of OMSI Current v2.3.x Prerequisite commercial expansions None Reshade for OMSI 2 I am not the author of this mod, just found on the internet link for the author website: Reshade is the sucessor of SweetFX.Steam and directory information If you have OMSI 2 installed through Steam, then you can find your OMSI 2 directory by right clicking on OMSI in your library, pressing settings, navigate to the local files tab. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. If there aren't any, then try and match up the file directories in the download to that in your OMSI 2 directory see paragraph below.
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